[gd_scene load_steps=3 format=2]

[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=1]
[ext_resource path="res://Scenes/Tileset.tres" type="TileSet" id=2]

[node name="Level1" type="Node2D"]

[node name="Player" parent="." instance=ExtResource( 1 )]
position = Vector2( 565.643, 996.698 )
collision_mask = 3

[node name="TileMap" type="TileMap" parent="."]
tile_set = ExtResource( 2 )
collision_layer = 2
format = 1
tile_data = PoolIntArray( 1114170, 3, 0, 1179654, 2, 0, 1245232, 3, 0, 1310735, 3, 0, 1376296, 3, 0, 1441814, 3, 0, 1507357, 2, 0, 1572919, 3, 0, 1638411, 3, 0, 1769491, 3, 0, 1900570, 3, 0 )
